We are proud to announce the full launch of Chromaroma. Here at Dynamic50 we have been working with Mudlark on the development of Chromaroma for quite some time now. Dynamic50 took over the development work in September 2010 and several members of our team here have had the opportunity to work on it.
Development was led by one of our senior developers, Anup Narkhede, who has been working on the project since when we took it on in September. But along with Anup, special thanks must also go to Andy, Scott, and Jakub who also had a hand in making Chromaroma what it is today!
Since September, Chromaroma has seen huge improvements including two complete UI changes, new missions, new transport types, subscriptions and payment plans, as well as a lot of optimisation of the game mechanics engine. But to be honest, this barely covers what has been achieved!
In case you are not aware of Chromaroma, here is an excerpt from the press release:
“Chromaroma is an online multiplayer game using Oyster Cards and Bike Hire Keys. It allows users to embark on missions, collect items, gain points and meanwhile support your team members or make it all the more difficult for your opposition.
As teams players can capture stations and aim to dominate the map. It is a game: Risk meets Foursquare, a 21st century twist on a classic game and giving users the opportunity to conquer the London Underground network.
Players are divided up into colour-coded teams. When each player taps in or out of a station they gain points. The team that gains the most points then ‘owns’ that station. At the end of the season the team with the most stations wins the game and takes London.
But Chromaroma is not just a game, it is a storytelling platform from where people can play as fictional characters or as themselves in the physical world.”
The press launch was this morning, which marks the official transition from beta to live. Congratulations to all involved, and thanks to Mudlark for choosing Dynamic50 to be part of such an exciting project!